Review of Hci Essay

Overview of HCI Exploration

Focus on intellectual aspects and used research methods

Jouni Huotari and Janne Kaipala

[email protected] jyu. fi and [email protected] jyu. fi

Department of Computer Science and Information Systems University of Jyväskylä G. O. Field 35, 40351 JYVÄSKYLÄ FINLAND


This kind of paper investigates the clinical work within the field of Human-Computer Conversation (HCI) with focus on cognitive aspects. We discuss the overall structure of the field, research methods and a few influencing hypotheses and concepts related to knowledge. Moreover, we survey your research methods found in HCI literary works dealing with cognition related concepts. The outcomes indicate that empirical and nonempirical function is almost consistently emphasized which most of the empirical research has been experimental.

Keywords: cognitive aspects, human-computer conversation, IS study, human elements BRT Keywords: AA02, HC01, IB01


Research procedures in general will be shaped by a set of philosophical assumptions, that can be revealed by making use of two concerns: " What must be investigated” and " How can the information be obtained”. For example , in neuro-scientific human computer interaction (HCI), the area under investigation consists of organizational, person and technological aspects of IS DEFINITELY use and development. Additionally, the valid research strategies range from quantitative methods including laboratory trials to qualitative ones such as informal selection interviews. The understanding of these qualifications assumptions is known as a prerequisite pertaining to rigorous and relevant analysis (Keen 1991). In the HCI community these assumptions have been completely discussed and reported by several authors and special training courses discussing the status in the field will be organized. However , cognitive issues have been hardly ever discussed in more detail (cf. Wærn 1989 and Preece 1994) and to our knowledge, there is no complete survey in the research methods used. Through this paper, we attempt to offer a broad introduction to the matters and strategies used in the HCI research while centering on cognitive aspects. To do this we certainly have two strategies. First, we survey the current literature while trying to find cognition related principles. Second, we all use these concepts to survey the present literature coming from two main sources: ACM digital catalogue and MIS Quarterly. As a result, we present the extent to which diverse research strategies are used, and bring up the categories linked to cognition in the ACM and MISQ category systems.

The structure of the paper can be following. Initial we present an overview from the research place: the research disciplines, exploration area and relevant ideas behind the study. Next, we review the used research methods and survey the cognition related HCI literary works, revealing the used research methods. Finally, the efforts are described.

Research discipline overview

Research disciplines

There are many research exercises and domains related to knowledge, such as humancomputer interaction (HCI), cognitive research, cognitive ergonomics, cognitive mindset, and artificial intelligence (AI). Generally, knowledge refers to the processes concerned with attaining, storing and using human knowledge, we. e. attention, perception, learning, memory, and problem solving (Wærn 1989). Intellectual science may be the study of intelligence and intelligent systems, with particular reference to clever behavior because computation (Simon & Kaplan, 1989). It has many reference disciplines common to HCI exploration, e. g. artificial intellect, cognitive mindset, and linguistics (Simon 1995). HCI study relates also to the areas of laptop science (CS) and education. In addition , Gerlach and Kuo (1991) talk about ergonomics (used mainly in Europe; the American countertop part becoming human factors), and social science. Stand 1 shows how intellectual psychology is located between intellectual science and IS research. Table 1: Research disciplines of cognitive science, cognitive mindset, and IS Intellectual...

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ACM classification levels in IS USUALLY main category related to HCI

The following two categories were the most highly relevant to our studies: H. 1 . 2 User/Machine Systems; Human factors; Human information control; and Software psychology. They would. 5. two User Interfaces (references also in G. 2 . 2, H. 1 . 2, I actually. 3. 6); Auditory ( non-speech ) feedback; Benchmarking; Ergonomics; Evaluation/methodology; Graphical end user interfaces (GUI); Haptic I/O; Input products and approaches (e. g., mouse, touchscreen); Interaction models (e. g., commands, selections, forms, immediate manipulation); Organic language; Prototyping; Screen design (e. g., text, graphics, color); Standardisation; Style guides; Theory and methods; Teaching, help, and documentation; User-centered design; Graphical user interface management devices (UIMS); Voice I/O; and Windowing systems. In addition , this categories were briefly evaluated: D. installment payments on your 2 Software Engineering; elizabeth. g. Design Tools and Techniques; Customer interfaces They would. 5. 1 Multimedia Details Systems; Animated graphics; Artificial, increased, and virtual realities (revised); Audio input/output; Evaluation/methodology; Hypertext navigation and maps; and Video. They would. 5. 3 Group and organization interfaces including CSCW and Web-based interaction. They would. 5. 5 Hypertext/Hypermedia; Architectures; Navigation; Theory; and Customer issues I actually. 2 Calculating Methodologies, Artificial Intelligence My spouse and i. 3. 6th Methodology and Techniques; Gadget independence; Ergonomics; Graphics info structures and data types; Interaction techniques; Languages; and Standards We. 7. two Computing Methodologies, Document and text processing; Document Planning, Hypertext/hypermedia. K. 3. one particular Computing Milieux, Computers and education; Computer Uses in Education, Computer-assisted instruction (CAI).

MISQ category levels in IS related to HCI

AA Behavioral Science (used for company behavior) AA02 Human factors (used for behavioral factors) AA03 Individual differences (used for individual characteristics); AA0301 Cognitive style; AA0302 Locus of control; AA0303 Personality AA04 Human data processing; AA0401 Information recall HC Pieces of IS HC01 Interface (used for User interface) HC0101 User/machine dialog (used pertaining to Human/computer discussion, Person/machine interaction); HC0102 Order language; HC0103 Database sights; HC0104 Direct manipulation


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